The elephant

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This is probably quite an expected post, given the title of this blog. This is the part where I talk about what it’s like being black AND a woman AND into tabletop gaming – a combination which is still pretty rare.

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Leaving the West

This was the introduction to a workshop I gave at Nine Worlds in 2016. I only had about five minutes for this, so this is a very quick overview – feel free to ask me for more thoughts!

A lot of the time, roleplayers focus on default European features when creating a setting. This means things like describing all NPCs as having white features and using Western ideas of religion, architecture, cultural expectations, and so on. This often leads to creating a game set in an intensely white environment.

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