White Worlds

I was at Nine Worlds this weekend. Most of it was absolutely fucking awesome and I would like to thank everyone who came to the panels I was in (and my fab Monsterhearts group!).

However, the part that was not awesome was REALLY FUCKING SHIT. Shit enough to trigger a flight or freeze response. Shit enough that when somebody in the audience actually supported me I cried. Shit enough that I am now feeling angry enough to write over 2000 words about it.

Strap in.

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Wilful ignorance; or, why debate is often useless

So today I quote-tweeted a thread on why anti-racist people like me don’t bother debating Nazis (full thread here) and I particularly focused on this:

I’m home now so I’m just going to elaborate a little on it – particularly as this is still a sticking point with many of my friends and acquaintances.

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Get Out: The Horror Of Whiteness In 2017

I gave this talk at Nine Worlds in August 2017.

Hello, and thank you for coming to my talk! Always a pleasure to be at Nine Worlds. I want to make a few clarifications before I begin so that we all know where we stand. 

This talk does have the words “the horror of whiteness” in the title, so I want to make sure you know what I mean by that and that you know that this is not going to be a comfortable talk.

When I say “whiteness”, what I mean is the system of white supremacy that we all live in, you just as much as me.

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Leaving the West

This was the introduction to a workshop I gave at Nine Worlds in 2016. I only had about five minutes for this, so this is a very quick overview – feel free to ask me for more thoughts!

A lot of the time, roleplayers focus on default European features when creating a setting. This means things like describing all NPCs as having white features and using Western ideas of religion, architecture, cultural expectations, and so on. This often leads to creating a game set in an intensely white environment.

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