Sworn To Carry Our Burdens: Avoiding Terrible NPCs

I gave this talk at Videobrains in March 2015.

So, this talk is probably not going to be very long. It’s fairly simple to avoid some of the major pitfalls when it comes to NPCs, but a lot of game makers seem to happily jump in them, so I thought it’d be good to talk about what works and what doesn’t.

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